Inside Every Jar
Each 4oz and 9oz candle hides a random collectible resin die — unique color and style in every jar. Burn down to reveal your surprise.
Hand-poured in small batches and inspired by classic TTRPG moments, each candle in the Adventure Collection brings a little pocket of story into your home. From pine-filled forest quests to warm tavern nights, every jar hides a random collectible resin die — and every tealight pack ships with a full set of seven plastic polyhedral dice.
Made by D&D players, for D&D players
Light the wick. Roll the die. Let the adventure begin.
Seven scents, countless stories
Each 4oz and 9oz candle hides a random collectible resin die — unique color and style in every jar. Burn down to reveal your surprise.
The Complete Campaign includes a full set of 7 plastic polyhedral dice — a complete party of dice for game night, plus all seven scents to sample.
Download the Adventure Collection info sheet (PDF)
When the wizard says, "Trust me, I've got this" It's already too late.
Warning: May cause temporary loss of party trust.
The warmth of vanilla and pumpkin spice mixed with smoky fir and charred regret
We light this candle for all the parties who watched in horror as their wizard gleefully announced "I've got the perfect angle!" only to realize too late that "perfect" included the fighter, the cleric, and the party's last healing potion. For every healer who's had to choose between letting it slide or withholding healing out of spite. For the wizards who swear it was worth it because they got all six enemies... and only three party members.
There are many solutions to a dragon encounter. This was not the one the DM prepared.
Disclaimer: Your DM did not go to improv school for this.
Smooth musk and amber intertwined with red currant and the smoky heat of dragonfire
We light this candle for all the bards who looked at an ancient, terrifying dragon and thought "I can fix them." For the DMs who planned an epic combat encounter and instead had to improvise a dragon dating simulator. For every party that's watched their bard roll a nat 20 on persuasion and realized they now have to witness whatever fresh nightmare follows. The scent is a collision of cheap cologne and dragonfire—much like the bard's life choices.
After checking for traps, poison, and curses, no one thought to check if it had teeth.
Reminder: Everything is a mimic until proven otherwise.
Treasure's tempting whiskey and aged oak give way to driftwood, sage, and sea salt (This layered candle reveals its true nature, just like the chest did)
We light this candle for all the DMs who described an ornate chest in exquisite detail, watching their players' eyes light up with greed. For the rogues who rolled high enough to feel confident but not high enough to notice the teeth. For every party that spent twenty minutes arguing about whether to check for traps, checked for traps, found no traps, and learned that sometimes the trap IS the thing itself. The scent shifts halfway through—just like your sense of security did.
"We risked our lives for 50 gold?" said the party, eyeing the unguarded houses.
Caution: Karma works faster than you think.
The comforting aroma of buttered pastry and ale, sweetened with maple and fresh berries, tinged with the scent of opportunism
We light this candle for all the parties who defeated the bandits, accepted the village's heartfelt thanks and meager reward, then immediately asked "so... are their houses locked?" For the rogues who've uttered the phrase "they're not USING it right now." For every paladin who's had to physically stand between their party members and innocent civilians' belongings. For the DMs watching their players' alignments shift in real-time. The bread and beer smell homey and welcoming—unlike your party's intentions.
The DM created a throwaway goblin. The party created an adoption certificate. Now he has a name and backstory.
Warning: Your party size has exceeded reasonable limits.
Fresh-baked bread and tonka bean wrapped in cedar, bamboo, and eucalyptus tea—the scent of home and unconditional friendship
We light this candle for all the parties with a "no man left behind" policy that extends to goblins, sentient furniture, and that random shopkeeper who mentioned he was lonely. For the DMs who created a throwaway NPC to give directions and now have to track initiative for a party of twelve. For every character who's said "they're coming with us" about a creature that was literally trying to kill them thirty seconds ago. For the adopted wolf, the reformed necromancer, the three orphans, and Gerald the chair who now has detailed backstory. The bread smells like home—and home now includes seventeen additional mouths to feed.
The party promised they'd never split up again. That promise lasted twelve minutes.
Caution: May result in four separate death scenes.
Golden sandalwood and fresh pine with hints of orange and saffron—crushed underfoot by four separate bad decisions
We light this candle for all the DMs frantically flipping between four different encounters while their players confidently march into four different certain deaths. For the parties who looked at a clearly ominous dungeon with multiple dark corridors and collectively said "let's each take one!" For every player who's uttered the words "it'll be faster this way" and every DM who's had to schedule four separate boss fights for the same session. The pine scent is lovely and calming—unlike your chances of survival.
Three sessions later, no one remembers the quest, but everyone remembers the random NPC's name.
Warning: The DM remembers. The DM always remembers.
Rich cappuccino swirled with Cuban tobacco and bourbon—the bitter taste of collective panic
We light this candle for all the parties who arrive at session five having completely forgotten sessions one through four. For the players who confidently tell the DM "yeah, we remember" and then prove immediately that they do not. For every DM who's asked "so what's your plan?" and been met with six blank stares and frantic phone scrolling. For the one player who took notes but isn't here today. The coffee scent is strong and necessary—you're going to need the caffeine to piece together what you're supposed to be doing.
Seven tealights, seven stories, one unforgettable session
Warning: May inspire marathon gaming sessions.
Experience the full adventure from first roll to final encounter
We light these candles for everyone who wants to experience the complete campaign. From the wizard's explosive mistakes to the bard's romantic endeavors, from mimic encounters to village looting, from party splits to NPC adoptions, and that coffee-fueled panic when nobody remembers what happened last session. This collection brings together all seven iconic moments in one perfectly curated set—ideal for sampling the complete adventure or setting the mood for an epic game night that spans every emotion from triumph to disaster.
Find our Adventure Candles at these locations